WebGL Help


It's lagging a lot! 

Unfortunately i have no control over performance in the WebGL version, but performance is usually better in downloaded versions.

It freezes after the "Made With Unity" screen!

This is it loading all the assets, it is normal, so don't fret.

My screen goes black after leaving a room!

This is because of the way Unity handles destroyed GameObjects with cameras. When you exit a room, your camera is destroyed and you need to wait while Unity's code is sent through a Javascript handler and to be executed through the Javascript handler. It only takes about 3-4 seconds so it shouldn't be too noticeable :)

I can't use custom Backgrounds! It doesn't copy the Custom Menu Backgrounds Path!

This is because there is no data folder avaliable for you to access on WebGL. Don't believe us? Check the console, it gives an error on startup for not being able to find the Data folder normally, and thus you can't load any custom backgrounds.

Pulling up the pause menu doesn't pull it up, it only exits fullscreen mode!

Don't worry! We thought of this while testing, and you can press the 0 key (On your Number Row or Keypad) to open the menu.

Why doesn't it go fullscreen when i click the fullscreen button in the Itch page?

There is sadly no way we have found to replicate a function that can be used to detect when these events happen, so we cannot have any control over this. We have a fullscreen button in the settings menu that seems to work, use that.

Why does it take so long to go into fullscreen mode?

Like before, Unity needs to send our code through a Javascript handler so it takes a little time, more time with this type of function because browsers hate when you do that. They want you to be safe. But they can't differentiate between safe and unsafe stuff, but don't worry, we're safe :)


any more questions? Ask them in the comment section and our team will get back to you with a reply as soon as possible!

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